Ultra low mode
Syb
afaik this is already how parsec works. The issue is internet latency. If the internet lags for even a fraction of a second there will be dropped frames on the receiving end. This can't be worked around, it's just a downside of running through internet service providers.
The 4th Steve
Makes sense... This would an easy-to-implement feature as well, compared to some other suggested features here
Luis Vilca
pleaseeeeeeeeeeeeeeeeee